You probably won’t be getting anywhere if you’re too feeble and dumb.
It’ll trigger an immediate five star lock-down.Īny period of time in The Escapists 2 where you don’t have to be following the routine is time you can spend getting up to mischief and planning your escape. Don’t skip Roll Call unless you absolutely have to (ie you’re literally about to escape). Missing an activity entirely will have repercussions, depending on how crucial the activity is. If your absence is causing a problem, nearby guards will make it clear and your ‘Heat’ meter (the one below Health and Stamina) will increase. This can give you a pretty decent head-start on doing something else. A green check mark next to the activity confirms that you’ve done it.
You can show up for, say, dinner and leave almost straight away if you like (assuming you don’t need the stamina boost from the food). It’s worth knowing that for all these activities, the guards just need to see your face. Early on, stick to where you need to be and learn the prison layout.
#Putty the escapists free
The daily routine includes multiple roll-calls, lunch periods, time set aside for prison jobs, working out, and (all too infrequent) free periods. Prison life follows a routine set by the guards and warden. This article is focused on single player, but the information within can be pretty universally applied to co-op mode too. The Escapists 2 can be pretty open-ended, so it’s useful to get an idea of how the game is structured and how its mechanics work.
Instead, this piece will give beginners a solid foundation of knowledge from which to plan their own acts of escapology. Firstly, because I haven’t actually achieved that yet, and, secondly, because there are a whole lot of ways to escape in this game. This is not going to be a step-by-step walkthrough of each individual level. Veterans of the Escapists prison yard shouldn’t have many problems adapting to The Escapists 2, but if you’re in Mouldy Toof’s jails for the first time you may want a bit of guidance.